Comments for All Things Daniel Haggard http://danielhaggard.com For those who like to think... Fri, 10 Oct 2008 23:03:26 +0000 http://wordpress.org/?v=2.1.2 Comment on My Girlfriend Had an Aneurysm and Survived! by Anne A... http://danielhaggard.com/11/11/#comment-4052 Anne A... Wed, 08 Oct 2008 11:43:53 +0000 http://danielhaggard.com/11/11/#comment-4052 Thanks for sharing that story! I had two cerebral aneurysms clipped 5 years ago now, and like your girlfriend, am a little disappointed about the small scar that's left behind. I was treated at Westmead Hospital in Sydney and cannot say enough about the professionalism and the skill of the staff there. The recovery was the hardest, but all is well now (unless it's about to storm, and then I still get migraines!) It's amazing how many people have lived through this, but without the support of family and friends it just would not be possible. Best wishes to you and your girlfriend! Thanks for sharing that story! I had two cerebral aneurysms clipped 5 years ago now, and like your girlfriend, am a little disappointed about the small scar that’s left behind. I was treated at Westmead Hospital in Sydney and cannot say enough about the professionalism and the skill of the staff there. The recovery was the hardest, but all is well now (unless it’s about to storm, and then I still get migraines!) It’s amazing how many people have lived through this, but without the support of family and friends it just would not be possible. Best wishes to you and your girlfriend!

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Comment on Half Life 2 - What They Didn’t Intend for You to See by eye http://danielhaggard.com/39/half-life-2-what-they-didnt-intend-for-you-to-see/#comment-4047 eye Mon, 29 Sep 2008 08:03:24 +0000 http://danielhaggard.com/39/half-life-2-what-they-didnt-intend-for-you-to-see/#comment-4047 Hello. "an impressive display of Valve’s physics engine" is debatable, i suspect there is nothing special happening there. Either the whole thing is just animated, and the animation is triggered when a specific barrel explodes, or in case there actually is physics attached to the girder and the gates, they just remove the movement constraints in a scripted manner. Explosion of the barrel would then be scripted to remove the constraint of a girder near it, and girder coming in proximity of the gates triggers the removal of constraints on gates' hinges and between the gates, and a bit later the smoke. People who have been actually involved in HL2 modding might know more, but those are just compromises between being simple and being robust i would do if i was designing it, anything more general would just risk to fail in some manner. As to Breen speaking in some location on the same map, it was probably the simplest way. The engine allows for portals/monitors anyway, and this was probably used. I suspect also that HL(2) can only keep one map/bsp loaded at a time, otherwise the loading screens would be absolutely unnecessary as they would be able to preload the data for 2 adjacent maps, and perhaps make the maps themselves smaller pieces of the world. Hello.

“an impressive display of Valve’s physics engine” is debatable, i suspect there is nothing special happening there.

Either the whole thing is just animated, and the animation is triggered when a specific barrel explodes, or in case there actually is physics attached to the girder and the gates, they just remove the movement constraints in a scripted manner. Explosion of the barrel would then be scripted to remove the constraint of a girder near it, and girder coming in proximity of the gates triggers the removal of constraints on gates’ hinges and between the gates, and a bit later the smoke.

People who have been actually involved in HL2 modding might know more, but those are just compromises between being simple and being robust i would do if i was designing it, anything more general would just risk to fail in some manner.

As to Breen speaking in some location on the same map, it was probably the simplest way. The engine allows for portals/monitors anyway, and this was probably used. I suspect also that HL(2) can only keep one map/bsp loaded at a time, otherwise the loading screens would be absolutely unnecessary as they would be able to preload the data for 2 adjacent maps, and perhaps make the maps themselves smaller pieces of the world.

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Comment on A Couple More Great Puzzles and Paradoxes by Inner City Trendy http://danielhaggard.com/35/a-couple-more-great-puzzles-and-paradoxes/#comment-4046 Inner City Trendy Sun, 28 Sep 2008 23:12:31 +0000 http://danielhaggard.com/35/a-couple-more-great-puzzles-and-paradoxes/#comment-4046 There's a really easy way to get people's intuitions going in the right direction on this puzzle. Imagine the following similar game. You hare faced with 100 doors. Behind one of them is a car. You asked to pick one. After you pick one, the host open 98 doors without the car behind them leaving just the one you picked and one other. You are now asked to stay with the one you originally chose or to switch. Clearly, if you played this game lots of times, you'd almost never do well by staying with your original choice. Only 1 in 100 times will that strategy pay off. It's exactly the same in the 3 door situation but since the numbers are less drastic, the intuition doesn't work so well. There’s a really easy way to get people’s intuitions going in the right direction on this puzzle. Imagine the following similar game.

You hare faced with 100 doors. Behind one of them is a car. You asked to pick one. After you pick one, the host open 98 doors without the car behind them leaving just the one you picked and one other.

You are now asked to stay with the one you originally chose or to switch. Clearly, if you played this game lots of times, you’d almost never do well by staying with your original choice. Only 1 in 100 times will that strategy pay off.

It’s exactly the same in the 3 door situation but since the numbers are less drastic, the intuition doesn’t work so well.

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